You may want to use Dragoon Magic against him. Head right. The treasures are as follows: You'll get a Down Burst for this fight. The next room just has a cinema. As Meru, investigate the forest. Begin with the "Special" command, if you can. A save spot is also nearby. Use Rose Storm to protect your party and generally use your strongest attacks. Now head to the castle. The clinic, should you need to be treated, is also there. Now head back to the platform where the Poison Guard was and take the next teleporter. *Of course, get revenge! Items: Moon Serenade, Sun Rhapsody, Fighter's Bead Stardust: 1. Now head to Donau, but make sure to stop by the item shop first if the battle with Lenus depleted your supplies. Go to the right and take the rock, then head up to face the Virage. It's a key! Head back to the Save Point, where Shirley's power will heal you. This fight is fairly easy. Rose: ----- (No choices given.) The chest to your left contains a Detonate Rock. Go to the Ocean Terrace to visit with the Mayor if you wish. In the left-hand room is 50G. In the third screen, go into the north door for an Attack Ball. Just keep going through the covered arch. In the next screen, just follow the path. Give them to her and she'll give you a new item. You'll win a Jade Stone for this battle. Boss: Kanzas (Thunder) Legislation Center: Frozen Jet, Burning Wave There is a treasure chest with a Charm Potion near the top of the screen. After you check the Signet Sphere, you must alter Law #410 to go to Mayfil. Log In to add custom notes to this or any other game. You'll get a Flash Hall for winning this fight, and the treasure chest where his soul was floating contains a Destone Amulet. You'll get a Darkness Stone for winning this fight. The Black Monster, or me, Dart? Kongol is in the training room below the Chamber of the Sun. Anyway, enjoy the scene in Seles. Allows or disallows the use of the teleportation device to go to Mayfil (cannot be used until after you've defeated Kubila, Selebus, and Vector), Allows or disallows you to do things without lining up, Allows or disallows you to move around Zenebatos without being thrown in jail, Enables or disables random enemy encounters, Allows or disallows you to go to the Signet Sphere. Check the sparkling thing, and push the switch. Just Guard, over and over again. The treasure chest to your left is empty. Leave and hop into the little vortex again. 5) Lavitz! He will give you the rare item Key to the Phantom Ship when you examine the sparkling object on the floor. Connect with fellow fans on social media! Exit is to the north. Level up here, since there are Rock Fireflies to heal you; you will probably want to be at about level 22-25 for the next major battle. By the time you max them out, Dart will be Dragoon Level 2 or 3, which is more than enough for the remainder of Disc 1. Head left to a cluster of three barrels for another Stardust. The Virage's death is...well...interesting. That's where you'll find Albert. Make sure you SAVE at the save point! markers. Anyway, once you're sufficiently leveled up, head down and through the little pools of water. Cross the bridge and examine the sparkle on the box. There is an Attack Ball in the treasure chest, and a Stardust to the left of the chest. Additions should be sufficient for this battle; you don't really need to be in Dragoon form. Take the elevator that appears and follow the teleporters. If you messed up, you'll get a one-use Psych Bomb. Enter the bottom-left house (with a green door.) A Dragoon can either attack with Dragoon Additional or use Dragoon Magic. Return to the place where you found the Gushing Magma and head out the north exit. Rose will finally have to break down and tell you his weakness. In the morning, head to the teleporter. When you get to the point where you entered this screen, take the left fork. In the next area, the first treasure chest contains 100G. Jump into the sandfall to the north to get a Healing Rain. Head back out to the Save Point. Speak to the Sacred Sisters to find out what the heck is going on. Speak to the Wingly by the Save Point to go see the Ancestor. The problem with the speedy characters is that they have low defense and offense, and often low HP. Now head toward Volcano Villude. When he tosses aside his hammer, guard for a while to raise HP. Hopefully at this point, Shana is Dragoon Level 3 or better. From the save point, take the right-hand path and then the left-hand fork. Take Regole out first using your strongest magic, then handle Lenus with Additions. Take the first one and get off at the ledge by its highest point for a Power Up. Now we head out and back to the Dragon's Nest. When Frahma summons Monsters, do everything you can to take them out fast. Shops: Weapons, Items, Accessories, Inn Head down to where the street vendor is (ya know, the crazy guy you got the water bottle from) and to the right. The treasure chest contains a Sun Rhapsody. Now you can finally get out of Dodge--uh, I mean, Bale. When you're ready, speak to the man in green to begin the match. Albert's Twister Glaive will be invaluable in this battle. Speak to Lavitz when you wish to leave. (This should make 14.) Oh, and don't forget to save. Go back to the Evergreen Forest. Head back to the forest. The "test" answers are below; you must speak to Savan to begin each test. Sorry.) You will fight two more Knights of Sandora and a Knight Commander. Talk to each of your party members. I do NOT recommend Kongol, as he is far too slow and his magic defense is pitiful. When you visit the shops, DO NOT buy a Sparkle Arrow. Stay at the Inn to restore your HP, then attempt to leave Lohan. If Frahma curls up into a little lump, your Dragoon offense and defense will be severely reduced. Stardust: 6. You'll find a Save Point. Head north in the next screen. An easy way to avoid the rocks is to let them all fall, then weave your path through them--you should have time before they get dumped. Get rid of Greham first, then just keep hitting Feyrbrand. Boss: Syuveil (Wind) Walk to the left and go down the ladder. Head down and to a hidden door on the left, then follow the path for a Bravery Amulet. Then head north to the roses. Go back to where you found Meru. In order to continue the story, you must find Rose and speak to her again. Head through the archway, then down and save. Dart should have the Attack Badge or the Giganto Ring. Head back toward the left. See the Tips page for more detail.) This boss fight is fairly easy. Afterward, step into the beam of light in the center. Items Found: 200G, 100G, Water Bottle (Key) Inside the factory, speak to the Lapto o the left. The next screen is just a bunch of pathways. Second Form. The first room after that has a Magic Ego Bell and a Recovery Point. When you're ready to move on, head to the harbour. Go to the next screen and up the path. For winning this battle, you get a Down Burst. Haschel: "I couldn't stop her." Tour the seven towers. The treasure chests contain a Stunning Hammer and a Poison Needle. Choosing one over many? Head up and take the center arch for 50 G, then use the left-hand arch to leave. Occasionally this boss will nab one of your characters, then throw out two Snow Cannons. Shops: Inn, Weapons, Items, Clinic Keep moving. You should now have 48. Examine the rose beds for a Stardust. Since you can rest in the cave, you may wish to level up here. Head back across the bridge and into the shop at the upper part of the screen. Open the treasure chest to get a Bravery Amulet and walk to the western wall. You should now be in the second save point/recovery area. Touch the plant and head back to the save point. Rose Storm is helpful also. There's a healing potion. He is strong both physically and magically, not to mention quick. 1) Dart, Lavitz. Head back through the Valley of Corrupted Gravity and go to Donau. Once outside the cave, look for the chest containing the Dragon Helm, which you'll want to equip to Dart. Make sure you purchase the Dark Dragoon's Armor, but don't buy the Gold Dragoon's Armor because you'll be able to find one later. The path immediately below you leads to 20G. Head north to fight Michael. Go to the Save Point. Save again and fight your way back to the entrance. *Shana needs me! Boss: Windigo (Water) The red door above you is a kick-ass Weapon Shop. Go north. Take the bottom path. Deal as much damage as you can, as fast as you can. Check them in this order: far right, far left, center left, center right, second from right, second from left. Speak to Rose and Shana after the match with Lloyd (head toward the entrance to find them.) Hop across the rock bridge in the next screen to get a Mind Purifier. Tell him the truth. Head to the far north end of town and speak to the guard. Enter the fortress to find a Spirit Potion, a Healing Potion, a Stardust, and a Sun Rhapsody. The exit is outside and to the left. A lot.) By the way, the challenges and counterchallenges are mildly amusing, if only because they are so cliché. Enjoy the cinemas. Head for your guard post. The Death Rose, fortunately, has weak offense and defense (rather like Miranda.) If you still have Dart's Heat Blade around, you may want to equip it; then again, it may be too much of a decrease in power now. After he has taken sufficient damage, he'll switch forms again. Afterward, head back to Bale, rest, and stock up. After the little scare over the birth of the Virage Embryo, head right for a Frozen Jet. Cut through it and head for the Black Castle (between Hellena and Lohan.) Take the lower-left path and go straight down. Whoo-hoo....yeah, pretty pathetic. Have Shana use healing items if it becomes necessary, which it shouldn't. Get in the boat and head left to get to the Weapons shop. The chest contains a Body Purifier. (Those guards must be paid well for what they do, considering the scarcity of money in this game.) He will explain some of the basics of shopping, if you need him to, and using Items. Notify me about new: Guides. Go back to heal if you need to, then continue on. Head up the stairs to your right, then head left. This Virage likes to hit you with negative statuses, which you should take care of with Body or Mind Purifiers as quickly as possible. You'll find the soul of Regole, another optional battle. In the attic of the next house, you can find 20G. Go in and hear his tale. Save and level up, using the recovery pool to heal yourself. Boss: Feyrbrand and Greham (Wind) To get the final addition for all characters except Miranda and Shana, master the previous ones. Do not equip Miranda with the Detonate Arrow, as this will hinder you rather than help you. Boss: Drake (Wind) The water near you is a recovery pool. In the next screen, go up and take the floating rock (.....right....). Head to the right. Take the upper-right one fourth and the upper-left one fifth. Check the door to the right, and you will find out that it is locked. *No matter what, I will go. Go back into the main part of the palace and MAKE SURE TO SAVE. If you like, you can retreat before you fight the final one, and keep returning to get more and more experience. Before you leave, check the sink for a Stardust. This place is really complicated, and I do mean really complicated. Boss: Dragon Spirit (Void) If you're not an Insider, you'll still want to check out IGN Guides, as we feature plenty of free and sponsored guides as well. Follow the path to the Nest of the Dragon and save outside. Just keep hitting them with Additions. Keep heading left. After you finish this battle, you're immediately flung into a boss battle with the Giganto Kongol. Lordship Head to the left and into a cell for 20G. We offer the latest guides for the hottest games to our IGN Insider subscribers. You'll want to level up in this area, since you have a means of free recovery right there. In the next screen, take the left-hand arch to get a Recovery Ball. Boss: Dragon Spirit (Water) The right-hand treasure chest contains 200G, the left-hand chest 100G. There is a sidequest to be completed here, but you can't start it just yet. Then fight the three guards. Now head up twice, then get off. Your choice of the third party member is your decision, of course. The first big blue pool on the left takes you out of the Wingly complex. Add this game to my: ... Want to Write Your Own Guide? I had Dart at level 9 and Rose and Lavitz at level 8, and the fight was pathetically easy. Both Dragoon Additional and Dragoon Magic will consume 100 SP. Follow the two horseshoe curves, and then go up the spike and head left. Leave by the south door and go to the palace. Hints Final addition. Have Rose and Dart become Dragoons. When you've damaged him enough, you'll get to his final form. (The Blue Bird enemies, which you may encounter on the way, are worth a pretty sweet 1000 Exp.) The next one has a Heat Blade, which is fairly useful here. Items: Frozen Jet, Down Burst, 200G, Spectral Flash, Indora's Axe, Golden Dragoon Armor, Flash Hall, Night Raid, Burning Wave, Gravity Grabber, Detonate Arrow, Dragon Buster Haschel should get a Giganto's Ring. Keep taking teleporters; you will get to a place that Albert and Kongol call a Coliseum. Boss: Damia (Water) Go back to Deningrad, where you will find Martel. Then go for the head, killing off the left arm whenever it regenerates. 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