Leaving the map and ending combat created a small window where the unconscious Cassidy's Stimpak use was triggered, along with an accompanying float: "Thanks, friend.". After you've had him in your party for a while, you get a special dialogue option to tell him not to call you "Boss". (Don't mind the "incredible luck" message you get when trying to access the biology workstations, it's a scripting error.) (note: with high LK and a few Perks you can increase your crit chance up to 25%), or Small frame (+1 AG / Carry Weight = 25 + (15 x your Strength) - 1 extra point but less carry weight! This is one of several bugs that the patch readme file claims were fixed but which weren't. Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. However, you cannot get these xp if you have the New Reno quest active, so you should first do this and then talk to Myron to get the New Reno quest before Dr Troy can make an antidote to maximize your xp. and identify his father as Balthas or ask him to trust you (Speech check). You need ST 6 to handle it, however. If you tell it your name or that you're a friend, this will turn off the alarm for this level. He's not overly effective, though. Thus if you don't view your character sheet at all for a few levels (but not more than three, or you'll miss a perk!) This is because the Bag is one of the items taken from you - and when you get it back, it's empty! If you get all fifteen New Reno quests, the Pipboy window won't be able to display this one and the next. Not every weapon deserves a mention; some weapons I'll just skip because they suck (Rocks), others because they appear when you already have better alternatives ("Little Jesus"). In one of Bishop's closets you can step into the wall and access shelves in the next room, but not actually cross into it. If you manage a critical success on the computer you get 1500 xp instead for optimizing the power grid. No, I mean, you use it in Navarro! He's got quite a lot of dialogue, though, some of which you'll only see if you try to get out of conversation early, or if you threaten to kill him. If you take your time you may run into Snake Morton and get his H&K G11E. Testing and playing has eaten up much more time than the actual writing, but along the way I've learned to use various editors and tools to simplify things to the point where in-game testing has almost become a formality. There's a bug where, if you try to pick Goris up after the Vault 13 massacre, he'll join you but every time immediately leaves your party again (because a variable is never reset). Return to the Den with $2750 (you should have just enough) and the two car parts, eat the Mentats, talk to Smitty and install the parts. Decent early Melee Weapons include the Sharpened Spear which has good damage and a 2-hex range, and the Combat Knife (buy or find in Klamath) which has a lower AP cost. Truly, I don't know what triggers the problem or its true cause, but if this keeps the game from locking up and corrupting maps then it will have to do." With a good HtH weapon and Slayer you should be fine too as long as you avoid open spaces. Funny. Many critters will turn and run if you cripple their legs (which aren't too difficult to hit), despite the fact that running is probably the one thing they've suddenly become much worse at. Chances are they'll be in the way more than anything else, so set their combat options wisely, or just dump them and go solo. If it weren't for a conspiracy on the part of fruit manufacturers we'd all have apples. In either case, the next level up (if there is one) will return things to normal. You get 750 xp and $500 when you return after killing Salvatore (1000 xp if you managed a proper assassination). Vice-president Bird is just crazy and spouts Dan Quayle quotes, or at least quotes attributed to Quayle. In any case here's one way of doing it which works for me most of the time. To succeed you need EN 8, AG 8 and "experience", which translates to a mess of weighted stats and perks. Reported side effects include timer-dependent features breaking down (like waiting forever for the Dragon's next training session), character age becoming fixed, and the Pipboy losing track of special dates. Here's a brief summary of what can be done at the various locations: Arroyo: You can kill the plants for Hakunin and let him mix Healing Powder for you. The Duntons will each spawn a Spiked Knuckles in their first combat round unless they already have one. Gecko invaded by Vault City: Fix and optimize the power plant. Cassidy is the owner of the bar. If you absorb more radiation in the meanwhile, your current penalty may be replaced by a more severe one. On level 2 you find a computer next to the left elevator where you can turn off the automated repair system for 200 xp (PE 7 and LK 8 will provide alternatives to a Science check). Now's the time to whip out that Mutated Toe from earlier. In this case the car is irretrievably lost and you should revert to a saved game immediately. Also this makes it easier for items to become lost behind opaque scenery. 3) When lit, a Flare burns for two hours and then disappears. You'll get the 3000 xp and books reward, plus the stuff you find in Jack's body parts. If you kill him the part will appear on his body and the other ghouls won't care. You may want to set any NPCs to attack the strongest target. Now's a good time to turn him in! Well, I thought it was hilarious anyway. Take the key from Slim's cold, dead body. For game mechanics, detailed item stats and such, consult the manual and/or available in-game information. If that seems confusing, feel free to ignore the numbers altogether. You gain 7500 combat xp for killing him, which must be accomplished by inflicting critical hits as he's nearly impervious to harm (it's possible to get him with an instant kill critical, so if you have Better Criticals and are able to keep off the cows, go for it). Whenever you try to ditch Myron, you can get him to promise to show you the location of a Mordino stash in Golgotha (which appears on your world map if it wasn't there before) in exchange for not doing so. The Den is divided into two areas, eastern and western. If the deathclaws are still there, you have no option but to tell her about them, in which case she will think you're crazy. He'll also woof whenever you talk to him with the BB Gun in your inventory. Hold me up, someone. On some fast computers, you will zip across the map and have virtually no encounters. Save before talking to Vortis in the bazaar, because if you're good and annoy him he won't talk to you any more. If you want to examine an obscured critter with the Awareness perk, turn on the "combat looks" option. Go to the lowermost computer in the leftmost room and use Science on it for 350 xp. This only has any significant effect if you're sniping from long range, and it's not worth it anyway - the Hunting Rifle is still vastly superior in darkness because of its ammo and accuracy modifiers. The pipe rifle is the first gun you get, and the second worst. With very good Speech you can convince Granite that their only chance lies in helping you take out Horrigan (you may have to try a few times), and they'll then spill into the foyer (1500 xp). This is checked only at the moment when they are lowered, so you may be able to use drugs to stay alive. Low-level thief characters can benefit from this by stealing "one coin at a time" from potential victims (or swapping an item back and forth). You get the 500 xp right away, and the message box exclaims "*Sigh*". Making use of the first bug makes the second irrelevant. He'll also offer free accommodation (same effect as described above), but not until after you've accepted or declined the quest, and since Torr doesn't return to the town map if you finish quest 3 properly a stupid character wouldn't normally get that option anyway. This is a bug. You don't have to kill the eggs, but why let them live so they can come after you? In a bookcase in Myron's room at the Stables. If your IN is below 4, she'll charge you $500 or $1000 and still say she doesn't get paid enough! Hopefully you can also trade for all the Small Energy Cell you need in NCR by then. Initially won't join you if your karma is below 0, you have a negative town reputation in Vault 13, or you are a Berserker or Childkiller. There's nothing to do on this map, go directly north to the tanker. They're not so tough to kill, but they do a lot of damage if you allow them to fire. Killing Gruthar stops the massacre from happening, but then you'll get the bad ending anyway. Enter the tanker when the execution is scheduled to happen and set the timer on one or more charges for 20 seconds before scrolling up to trigger the cutscene. With Science 125% you get a report on the reactor computer, telling of what would happen if anyone were to blow it up. Unless you tagged Melee Weapons your Unarmed skill will be slightly higher, which will give you increased speed and chance to hit at the cost of some damage while battling ants and geckos. Don't attack your tribesmate, there's nothing to be gained and you'll regret it very much later on. The Needler Pistol is comparable in range and power if you use the good ammo, which is pretty scarce however. It was supposed to be like that in the updated script as well, but a little bug snuck in (gasp). What's more, if you talk to Algernon and "shoot" him... he dies! Attack him once and he'll give you some background information. If you knock someone unconscious, they won't necessarily be hostile when they wake up (depends on their script). This means if you attack him in NCR, the cops will shoot you! If you try to open it, he'll tell you to scram. Also it makes it darker inside, which is boring. Note that Miria and Davin don't have any skills, they just default to Unarmed since that skill has the highest base value. A second category of weapons give a bonus equal to (PE-2)*8 and these include: Red Ryder LE BB Gun, Hunting Rifle, Sniper Rifle, Assault Rifle, Assault Rifle (Exp. There doesn't seem to be any other effect." 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